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@Robotgiggle Robotgiggle commented Jul 23, 2025

I've noticed a couple strange things about pigments recently: there's no way to get a pure amethyst color, the default pigment is copper-themed despite the fact that people hardly ever use cyphers, ancient cyphers have no baked-in pigment, and the Vacant Pigment item doesn't have a unique texture. This PR fixes all of those problems with the following changes:

  • The default pigment is now a pure amethyst color (ab65eb to be specific) and can still be applied using Vacant Pigment
  • The orange-and-purple spread previously used as the default pigment is now used in Ancient Cyphers, and can be applied using the new Ancient Pigment item
  • Added a new sprite for Vacant Pigment so it doesn't look identical to Soulglimmer Pigment

Left is the new Vacant Pigment texture, right is the Ancient Pigment texture
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LGTM

@object-Object object-Object added this pull request to the merge queue Oct 14, 2025
Merged via the queue into FallingColors:main with commit a0a5a50 Oct 14, 2025
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@github-project-automation github-project-automation bot moved this from 📋 Backlog to ✅ Done in Hex Casting Oct 14, 2025
@Robotgiggle Robotgiggle deleted the pigments branch October 14, 2025 22:37
ChloeTax added a commit to ChloeTax/hexxy4 that referenced this pull request Oct 25, 2025
- Huge revamp of ru_ru localization + minor en_us fix #FallingColors/HexMod#832
- Improve the media cube documentation #FallingColors/HexMod#843
- Readded Slate Limit #FallingColors/HexMod#909
- Default pigment rework #FallingColors/HexMod#912
- Fix various issues with Blink and GTP #FallingColors/HexMod#916
- Various fixes and improvements #FallingColors/HexMod#921
- Fix release detection failures #FallingColors/HexMod#937
- Update zh_cn #FallingColors/HexMod#953
- Fix and Polish zh_cn #FallingColors/HexMod#954
ChloeTax added a commit to ChloeTax/hexxy4 that referenced this pull request Oct 25, 2025
Added tea recipe

Added hexic

Updated supplementeries
Updated moonlight
Updated tt20
Updated kotlin

Update particle rain
- fixed shrubs
- fixed wind getting too strong at high altitudes (again)

Update distant horizons
- Fixed stuttering when traveling through ungenerated chunks
- Fixed LOD renderer sometimes breaking when connecting to a server with DH server-support
- Fixed custom biome tint
- Fixed neoforge server startup crash
- Fixed world gen progress button

Update antique atlas
- Added nether biomes
- Badlands, dripstone caves and lush caves tiles + image compression
- Fixed issues with scaling when mapScale != guiScale.
- Shader support workarounds
- Require an item to open the map
- stay in delete mode when holding shift
- Fixed missing null check on terrainToTileNether
- Added .mcmeta for the taiga village tall house
- Update Traditional Chinese (zh_tw.json)
- updated Ukrainian translation
- Update Polish translation
- upd ru_ru.json
- es_mx Update

Updated hexal
- Bumped version to 0.3.0
- zh_cn lang update

Updated oneironaut
- added media infusion recipe to convert zombie heads to playerheads
- updated dependencies

Updated hexcasting ( closes #258 )
- Huge revamp of ru_ru localization + minor en_us fix FallingColors/HexMod#832
- Improve the media cube documentation FallingColors/HexMod#843
- Readded Slate Limit FallingColors/HexMod#909
- Default pigment rework FallingColors/HexMod#912
- Fix various issues with Blink and GTP FallingColors/HexMod#916
- Various fixes and improvements FallingColors/HexMod#921
- Fix release detection failures FallingColors/HexMod#937
- Update zh_cn FallingColors/HexMod#953
- Fix and Polish zh_cn FallingColors/HexMod#954

Updated armourers workshop
- Fixes boots and leggings options wrong in the advanced skin builder
- Refactors the skin dynamic light system
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