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Default pigment rework #912
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object-Object
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Oct 14, 2025
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LGTM
ChloeTax
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Oct 25, 2025
- Huge revamp of ru_ru localization + minor en_us fix #FallingColors/HexMod#832 - Improve the media cube documentation #FallingColors/HexMod#843 - Readded Slate Limit #FallingColors/HexMod#909 - Default pigment rework #FallingColors/HexMod#912 - Fix various issues with Blink and GTP #FallingColors/HexMod#916 - Various fixes and improvements #FallingColors/HexMod#921 - Fix release detection failures #FallingColors/HexMod#937 - Update zh_cn #FallingColors/HexMod#953 - Fix and Polish zh_cn #FallingColors/HexMod#954
ChloeTax
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Oct 25, 2025
Added tea recipe Added hexic Updated supplementeries Updated moonlight Updated tt20 Updated kotlin Update particle rain - fixed shrubs - fixed wind getting too strong at high altitudes (again) Update distant horizons - Fixed stuttering when traveling through ungenerated chunks - Fixed LOD renderer sometimes breaking when connecting to a server with DH server-support - Fixed custom biome tint - Fixed neoforge server startup crash - Fixed world gen progress button Update antique atlas - Added nether biomes - Badlands, dripstone caves and lush caves tiles + image compression - Fixed issues with scaling when mapScale != guiScale. - Shader support workarounds - Require an item to open the map - stay in delete mode when holding shift - Fixed missing null check on terrainToTileNether - Added .mcmeta for the taiga village tall house - Update Traditional Chinese (zh_tw.json) - updated Ukrainian translation - Update Polish translation - upd ru_ru.json - es_mx Update Updated hexal - Bumped version to 0.3.0 - zh_cn lang update Updated oneironaut - added media infusion recipe to convert zombie heads to playerheads - updated dependencies Updated hexcasting ( closes #258 ) - Huge revamp of ru_ru localization + minor en_us fix FallingColors/HexMod#832 - Improve the media cube documentation FallingColors/HexMod#843 - Readded Slate Limit FallingColors/HexMod#909 - Default pigment rework FallingColors/HexMod#912 - Fix various issues with Blink and GTP FallingColors/HexMod#916 - Various fixes and improvements FallingColors/HexMod#921 - Fix release detection failures FallingColors/HexMod#937 - Update zh_cn FallingColors/HexMod#953 - Fix and Polish zh_cn FallingColors/HexMod#954 Updated armourers workshop - Fixes boots and leggings options wrong in the advanced skin builder - Refactors the skin dynamic light system
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I've noticed a couple strange things about pigments recently: there's no way to get a pure amethyst color, the default pigment is copper-themed despite the fact that people hardly ever use cyphers, ancient cyphers have no baked-in pigment, and the Vacant Pigment item doesn't have a unique texture. This PR fixes all of those problems with the following changes:
ab65ebto be specific) and can still be applied using Vacant PigmentLeft is the new Vacant Pigment texture, right is the Ancient Pigment texture
